GetMobile is the new incarnation of the quarterly ACM SIGMOBILE Mobile Computing and Communications Review, which was formerly known as MC2R. GetMobile is the premier forum for addressing networks, systems, algorithms, and applications that support the symbiosis of portable computers and wireless networks.
WHEN MIXED REALITY MEETS INTERNET OF THINGS: Toward the Realization of Ubiquitous Mixed Reality
From panoramic paintings and stereoscopic photos in the early 19th century, there has been a centurylong effort to realize mixed reality, interweaving real and virtual worlds that interact with each other. Recently, over the past few years, we have witnessed the first wave of "affordable" mixed reality platforms, such as Oculus Rift and Microsoft HoloLens hitting the market. In particular, 2017 was the showcase year of mixed reality technologies: The Academy awarded its first Oscar to virtual reality storytelling1; AAA caliber virtual reality games started to hit the market with impacts2. Furthermore, major mobile operating systems, including Android and iOS, began to support augmented reality at the platform level (e.g., Android ARCore, Apple ARKit). Looking down the road, a recent forecast by Orbis Research projects over $40 billion mixed reality market worldwide by 20203.
INTERDISCIPLINARY TEACHING STRATEGIES for Designing and Building Effective Smartphone Applications
Working together, we've created an interdisciplinary project that teaches both designers and developers the life cycle and project management of mobile application development. Working with professional clients, visual arts and computer science students, we used teamwork to tackle real-world projects with deadlines, milestones, and budget constraints. Throughout the semester, students from the Advanced Interface Design and Mobile Programming classes collaborated to apply their design and programming experience to develop smartphone applications for clients. This paper presents the insights gathered from teaching this interdisciplinary course.