8:00 – 9:00 : Welcome Coffee & Tea & Snacks
9:00 – 9:15 : Welcome Message from the Chairs
Junehwa Song (KAIST), Chor Guan Teo (Singapore University of Technology and Design), and Taiwoo Park (Michigan State University)
9:15 – 10:00 : Keynote 1
Transforming the Gaming Industry, One Indie at a Time
Evan Spytma (Unity, General Manager SEA, ANZ, India)
10:00 – 10:30 : Coffee Break
10:30 – 12:00 : Session 1 : Mobile Games and Usability
Session Chair : Seungwoo Kang (KoreaTech)
Sensing Gamers’ Emotions Using Physiological Sensors
Sinh Huynh (Singapore Management University), Youngki Lee (Singapore Management University), Taiwoo Park (Michigan State University), and Rajesh Krishna Balan (Singapore Management University)
Exploring the Design of Eye-Controlled Game Interfaces
John M. Quick (John M. Quick)
When Intuitive Multi-touch Tablet is Not Enough : Mobile Gaming for Extreme Usability
Hyowon Lee, Bree Westphal, Leong Wei Kiat, Ngai-Man Cheung, and Chor Guan Teo (Singapore University of Technology and Design)
Low Bit-rate Mobile Cloud Gaming
Ngai-Man Cheung (Singapore University of Technology and Design)
12:00 – 13:30 : Lunch Break
13:30 – 15:00 : Session 2 : Mobile Gaming Systems and Platforms
Session Chair : Inseok Hwang (IBM Research)
Data-Driven Approaches for Functional Virtual World Modeling
Yeung Sai Kit (Singapore University of Technology and Design)
Discussion on Time Optimization for Games in Mobile Computing
Simon Perrault (Yale-NUS)
Bringing Higher Quality Gaming to Mobile with Code Offload
Eduardo Cuervo (Microsoft Research)
Toward Extreme Mobile Gaming: MobyDick, an Interactive Social Exergame for Swimmers
Taiwoo Park (Michigan State University)
15:00 – 15:30 : Coffee Break
15:30 – 16:30 : Industry Panel, Round Table Discussion & Closing
Moderator : Gerald Tock (CEO, Inzen Studio)
Ian Gregory Tan (Creative Director, Witching Hour Studios),
Michael Garry (Managing Director, Chocolate Powered Games Pte Ltd.),
Shawn Toh (Game Designer, Battle Brew Productions),
Gwen Guo (IMBA Interactive)