Program

8:00 – 9:00 : Welcome Coffee & Tea & Snacks

9:00 – 9:15 : Welcome Message from the Chairs 

Junehwa Song (KAIST), Chor Guan Teo (Singapore University of Technology and Design), and Taiwoo Park (Michigan State University)

9:15 – 10:00 : Keynote 1 

Transforming the Gaming Industry, One Indie at a Time
 Evan Spytma (Unity, General Manager SEA, ANZ, India)

10:00 – 10:30 : Coffee Break 

10:30 – 12:00 : Session 1 : Mobile Games and Usability

Session Chair : Seungwoo Kang (KoreaTech)

Sensing Gamers’ Emotions Using Physiological Sensors
 Sinh Huynh (Singapore Management University), Youngki Lee (Singapore Management University), Taiwoo Park (Michigan State University), and Rajesh Krishna Balan (Singapore Management University)

Exploring the Design of Eye-Controlled Game Interfaces
 John M. Quick (John M. Quick)

When Intuitive Multi-touch Tablet is Not Enough : Mobile Gaming for Extreme Usability
 Hyowon Lee, Bree Westphal, Leong Wei Kiat, Ngai-Man Cheung, and Chor Guan Teo (Singapore University of Technology and Design)

Low Bit-rate Mobile Cloud Gaming
 Ngai-Man Cheung (Singapore University of Technology and Design)

12:00 – 13:30 : Lunch Break 

13:30 – 15:00 : Session 2 : Mobile Gaming Systems and Platforms

Session Chair : Inseok Hwang (IBM Research)

Data-Driven Approaches for Functional Virtual World Modeling
 Yeung Sai Kit (Singapore University of Technology and Design)

Discussion on Time Optimization for Games in Mobile Computing
 Simon Perrault (Yale-NUS)

Bringing Higher Quality Gaming to Mobile with Code Offload
 Eduardo Cuervo (Microsoft Research)

Toward Extreme Mobile Gaming: MobyDick, an Interactive Social Exergame for Swimmers
 Taiwoo Park (Michigan State University)

15:00 – 15:30 : Coffee Break

15:30 – 16:30 : Industry Panel, Round Table Discussion & Closing

Moderator : Gerald Tock (CEO, Inzen Studio)

Ian Gregory Tan (Creative Director, Witching Hour Studios),
Michael Garry (Managing Director, Chocolate Powered Games Pte Ltd.),
Shawn Toh (Game Designer, Battle Brew Productions),
Gwen Guo (IMBA Interactive)